Stats | Dark Souls 2 Wiki (2024)

Stats and Attributes in Dark Souls IIare important factors to remember when leveling up your character. There are 9 different Attributesin Dark Souls II, as well as several dozen secondary stats which will all contribute to your character's growth and effectiveness in various situations.As you progress and level up your character, you are given a chance to upgrade a primary Stat with one point. This page covers all of the Stats and Attributesthat you'll be using in Dark Souls II.

Attributes and Stats in Dark Souls 2

When you level up in Dark Souls II you increase an attribute by one point. Attributes like Strength and Dexterity are represented by numerical values and determine what armors and weapons can be equipped, while attributes like Faith and Intelligence govern what spells can be attuned (excluding Pyromancies). Attributes also give your characters increased stats, e.g. Vigor increases your hit points and Strength improves the damage you do with strength weapons.

  • See Status Effects for information about debuffs and their effects on various stats.
  • See Stat Calculators for leveling and agility calculators.
  • See Stat Scaling for a list with all bonuses obtained as you invest points into a stat.

Quick Reference for Stats in Dark Souls 2

Class Soul Level Vigor Endurance Vitality Adaptability Strength Dexterity Intelligence Faith Attunement Total
Warrior 12 7 6 6 5 15 11 5 5 5 65
Knight 13 12 6 7 9 11 8 3 6 4 66
Swordsman 12 4 8 4 6 9 16 7 5 6 65
Bandit 11 9 7 11 3 9 14 1 8 2 64
Cleric 14 10 3 8 4 11 5 4 12 10 67
Sorcerer 11 5 6 5 8 3 7 14 4 12 64
Explorer 10 7 6 9 12 6 6 5 5 7 63
Melee Tank
Melee Dex
Caster

Soul Level in Dark Souls 2

Stats | Dark Souls 2 Wiki (1)This icon represents the player's Soul Level. Soul Level's value will increase upon investing a point into any stat.

  • Level up by talking to the Emerald Herald
  • Level 838 is the highest attainable Soul Level, with all stats leveled to 99 and maximum Health at 2505.
  • Soul Level has no effect on PvP matchmaking. See Summon Range Calculator for more information
  • The soul cost to level up increases every time a player gains a Soul Level

Attributes in Dark Souls 2

Vigor

Attribute governinghealth pointsHP.
Also affects petrify resistance.
Soft caps: 20 & 50

Level
4-19
HP gain per level
(30)
Level
20-49
HP gain per level
(20)
Level
50-98
HP gain per level
(5)

Vitality

Increase your Equipment Load.
Also slightly increases your physical defence (Strength) and poison resistance.

Soft cap: 29, 49 & 70

Level Equip Load Gain per Lvl Hp Gain perLvl
4-20 1.5 2
21-29 1.5 1
30-49 1 1
50-69 0.5 0
70-97 0.25 0
98 0.5 0

Endurance

Increases yourStamina.
Also slightly increases your physical defence and poise.

Soft cap:40 & 50

Level Stamina gain per Lvl Hp gain per Lvl
3-19 2 2
20-98 1 1
99 2 -

Attunement

Attribute governs the number of spells that can be attuned and the number of casts per spell.
Also boosts SpellCasting Speed,Agilityand curse resistance.

Slightly increases HP for each point: +2 HP (0-20), +1 HP (21-50), +0 HP (51-99)
Casting breakpoints are 30, 45, 60, and 80 depending on catalyst.

Adaptability

Attribute governing defense andAgility.
Boosts poison resist and bleed resist.
Slightly increases HP for each point: +2 HP (0-20), +1 HP (21-50), +0 HP (51-99)
Soft cap:39

Faith

Attribute required forMiraclesandHexes.
Boosts lightning, fire and dark attack and defence.
Also slightly boosts Casting Speed, bleed bonus and bleed resist.

Soft cap:40 & 50

Level Total Lightning Bonus Lightning Bonus Gain
1 50 0
10 57 7
20 80 23
30 102 22
40 140 38
50 155 15
60 162 7
70 170 8
80 185 15
90 192 7
99 200 8

Intelligence

Attribute required forSorceriesandHexes.
Boosts magic, fire and dark attack and defence.
Also slightly boosts casting speed.

Soft cap: 40 & 50

Level Total Magic Bonus per Lvl Magic Bonus Gain per Lvl
1 50 0
10 57 7
20 80 23
30 102 22
40 140 38
50 155 15
60 162 7
70 170 8
80 185 15
90 192 7
99 200 8

Strength

Attribute required to wield heavy, powerful weapons. Also boosts weapon ATK.
Also boosts ability to guard break opponents.

Soft cap:40 & 50

Level Total Strength Attack Bonus perLvl Strength Attack Bonus Gain perLvl
1 50 0
10 57 7
20 80 23
30 102 22
40 140 38
50 155 15
60 162 7
70 170 8
80 185 15
90 192 7
99 200 8

Dexterity

Attribute for wielding weapons requiring finesse. Increases the damage you do with dexterity scaling weapons.
Boosts poison and bleed attack bonus and physical defence.
To power stance two weapons you must have 1.5 times the dexterity requirement of the weapon with the highest dexterity requirement.

Soft cap:40 & 50

Lvl Total Dexterity Attack Bonus perLvl Dexterity Attack Bonus gain perLvl
1 50 0
10 57 7
20 80 23
30 102 22
40 140 38
50 155 15
60 162 7
70 170 8
80 185 15
90 192 7
99 200 8

Stat Growth Table in Dark Souls 2

✓ = Significant increase per point
✓ = Slight increase per point

HP Stamina Defense Poise Equipment Load Guard Break Agility Damages Resistances Casting Slots
Vigor Stats | Dark Souls 2 Wiki (2) Petrify
Endurance
Vitality Stats | Dark Souls 2 Wiki (3) Petrify
Adaptability Stats | Dark Souls 2 Wiki (4) Poison ALL
Strength Stats | Dark Souls 2 Wiki (5) Strength
Dexterity Stats | Dark Souls 2 Wiki (6)Dexterity Stats | Dark Souls 2 Wiki (7)Bleed Stats | Dark Souls 2 Wiki (8)Poison
Intelligence Stats | Dark Souls 2 Wiki (9) Magic Stats | Dark Souls 2 Wiki (10) FireStats | Dark Souls 2 Wiki (11) Dark Stats | Dark Souls 2 Wiki (12) Magic Stats | Dark Souls 2 Wiki (13) FireStats | Dark Souls 2 Wiki (14) Dark
Faith Stats | Dark Souls 2 Wiki (15) Fire Stats | Dark Souls 2 Wiki (16) LightningStats | Dark Souls 2 Wiki (17) Dark Stats | Dark Souls 2 Wiki (18) Bleed Stats | Dark Souls 2 Wiki (19) Fire Stats | Dark Souls 2 Wiki (20) LightningStats | Dark Souls 2 Wiki (21) Dark Stats | Dark Souls 2 Wiki (22) Petrify
Attunement

Attunement points required for additional slots / charges:

Attunement: 10 13 16 20 25 30 40 50 60 75 94
Attunement Slots: 1 2 3 4 5 6 7 8 9 10 10
Total charges for a 30 initial cast spell: 30 30 30 31 31 32 34 36 37 37 40
Total Charges for a 20 initial cast spell: 20 20 20 21 21 22 24 26 27 27 30
Total charges for a 15 initial cast spell: 15 15 15 16 16 16 17 18 18 18 30
Total charges for a 10 initial cast spell: 10 10 10 11 11 12 14 16 17 18 20
Total charges for an 8 initial cast spell: 8 8 8 8 8 9 10 11 12 13 15
Total charges for a 4 initial cast spell: 4 4 4 4 4 4 5 6 7 7 8
Total charges for a 3 initial cast spell: 3 3 3 3 3 3 4 5 5 5 6
Total charges for a 2 initial cast spell: 2 2 2 2 2 2 3 4 4 4 5
Total charges for a 1 initial cast spell: 1 1 1 1 1 1 1 2 2 2 3

Scaling from stats:

Stat Bonus 10 20 30 40 50 60 70 80 90 99
Vigor Health* 800 1100 1300 1500 1700 1750 1800 1850 1900 1945
Endurance Stamina 100 120 130 140 150 160 170 180 190 200
Vitality Equip Load 53.5 68.5 83 93 102.5 107.5 112.5 115 117.5 120
Strength Attack 57 80 102 140 155 162 170 185 192 200
Dexterity Attack 57 80 102 140 155 162 170 185 192 200
Adaptability Agility 87 94 102 109 111 112 113 114 115 116
Intelligence Magic Bonus 53 106 110 140 155 162 170 185 192 200
Faith Lightning Bonus 57 80 102 140 155 162 170 185 192 200

*considering all other 8 stats are 0.

Agilityin Dark Souls 2

  • Increases the number of invincibility frames when rolling (need to test on smaller I-frame intervals).
  • Reduces the time it takes to drink Estus and use other items, such as Lifegems. Does not affect attack speed.
  • Scales with Attunement and Adaptability.
  • Every fourth point in Attunement will increase Agility one point, and every fourth point in Adaptability will increase Agility by 3 points.
  • Maximum of 120 agility at 99 Attunement and Adaptability.
Agility Invincibility frames while rolling Seconds
85 5 0.1667
86 8 0.2667
88 9 0.3000
92 10 0.3333
96 11 0.3667
99 12 0.4000
105 13 0.4333
111 14 0.4667
114 15 0.5000
116 16 0.5333

iFrame is short for “invincibility frame,” which is 1/30 of a second. This duration comes from the console versions of the game running at 30 frames per second. Running at a higher framerate does not change the total invincibility duration, but the duration itself is measured in these exact increments.
These values have been updated after more thorough testing. The source for the original values can be found here. The source for the updated values can be found.
For reference, the iFrames of Dark Souls 1 are 9 for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring.

Stats | Dark Souls 2 Wiki (2024)

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