Stats and Attributes in Dark Souls IIare important factors to remember when leveling up your character. There are 9 different Attributesin Dark Souls II, as well as several dozen secondary stats which will all contribute to your character's growth and effectiveness in various situations.As you progress and level up your character, you are given a chance to upgrade a primary Stat with one point. This page covers all of the Stats and Attributesthat you'll be using in Dark Souls II.
Attributes and Stats in Dark Souls 2
When you level up in Dark Souls II you increase an attribute by one point. Attributes like Strength and Dexterity are represented by numerical values and determine what armors and weapons can be equipped, while attributes like Faith and Intelligence govern what spells can be attuned (excluding Pyromancies). Attributes also give your characters increased stats, e.g. Vigor increases your hit points and Strength improves the damage you do with strength weapons.
- See Status Effects for information about debuffs and their effects on various stats.
- See Stat Calculators for leveling and agility calculators.
- See Stat Scaling for a list with all bonuses obtained as you invest points into a stat.
Quick Reference for Stats in Dark Souls 2
Class | Soul Level | Vigor | Endurance | Vitality | Adaptability | Strength | Dexterity | Intelligence | Faith | Attunement | Total |
Warrior | 12 | 7 | 6 | 6 | 5 | 15 | 11 | 5 | 5 | 5 | 65 |
Knight | 13 | 12 | 6 | 7 | 9 | 11 | 8 | 3 | 6 | 4 | 66 |
Swordsman | 12 | 4 | 8 | 4 | 6 | 9 | 16 | 7 | 5 | 6 | 65 |
Bandit | 11 | 9 | 7 | 11 | 3 | 9 | 14 | 1 | 8 | 2 | 64 |
Cleric | 14 | 10 | 3 | 8 | 4 | 11 | 5 | 4 | 12 | 10 | 67 |
Sorcerer | 11 | 5 | 6 | 5 | 8 | 3 | 7 | 14 | 4 | 12 | 64 |
Explorer | 10 | 7 | 6 | 9 | 12 | 6 | 6 | 5 | 5 | 7 | 63 |
Melee Tank |
Melee Dex |
Caster |
Soul Level in Dark Souls 2
This icon represents the player's Soul Level. Soul Level's value will increase upon investing a point into any stat.
- Level up by talking to the Emerald Herald
- Level 838 is the highest attainable Soul Level, with all stats leveled to 99 and maximum Health at 2505.
- Soul Level has no effect on PvP matchmaking. See Summon Range Calculator for more information
- The soul cost to level up increases every time a player gains a Soul Level
Attributes in Dark Souls 2
Vigor
Attribute governinghealth pointsHP.
Also affects petrify resistance.
Soft caps: 20 & 50
Level 4-19 | HP gain per level (30) |
Level 20-49 | HP gain per level (20) |
Level 50-98 | HP gain per level (5) |
Vitality
Increase your Equipment Load.
Also slightly increases your physical defence (Strength) and poison resistance.
Soft cap: 29, 49 & 70
Level | Equip Load Gain per Lvl | Hp Gain perLvl |
4-20 | 1.5 | 2 |
21-29 | 1.5 | 1 |
30-49 | 1 | 1 |
50-69 | 0.5 | 0 |
70-97 | 0.25 | 0 |
98 | 0.5 | 0 |
Endurance
Increases yourStamina.
Also slightly increases your physical defence and poise.
Soft cap:40 & 50
Level | Stamina gain per Lvl | Hp gain per Lvl |
3-19 | 2 | 2 |
20-98 | 1 | 1 |
99 | 2 | - |
Attunement
Attribute governs the number of spells that can be attuned and the number of casts per spell.
Also boosts SpellCasting Speed,Agilityand curse resistance.
Slightly increases HP for each point: +2 HP (0-20), +1 HP (21-50), +0 HP (51-99)
Casting breakpoints are 30, 45, 60, and 80 depending on catalyst.
Adaptability
Attribute governing defense andAgility.
Boosts poison resist and bleed resist.
Slightly increases HP for each point: +2 HP (0-20), +1 HP (21-50), +0 HP (51-99)
Soft cap:39
Faith
Attribute required forMiraclesandHexes.
Boosts lightning, fire and dark attack and defence.
Also slightly boosts Casting Speed, bleed bonus and bleed resist.
Soft cap:40 & 50
Level | Total Lightning Bonus | Lightning Bonus Gain |
1 | 50 | 0 |
10 | 57 | 7 |
20 | 80 | 23 |
30 | 102 | 22 |
40 | 140 | 38 |
50 | 155 | 15 |
60 | 162 | 7 |
70 | 170 | 8 |
80 | 185 | 15 |
90 | 192 | 7 |
99 | 200 | 8 |
Intelligence
Attribute required forSorceriesandHexes.
Boosts magic, fire and dark attack and defence.
Also slightly boosts casting speed.
Soft cap: 40 & 50
Level | Total Magic Bonus per Lvl | Magic Bonus Gain per Lvl |
1 | 50 | 0 |
10 | 57 | 7 |
20 | 80 | 23 |
30 | 102 | 22 |
40 | 140 | 38 |
50 | 155 | 15 |
60 | 162 | 7 |
70 | 170 | 8 |
80 | 185 | 15 |
90 | 192 | 7 |
99 | 200 | 8 |
Strength
Attribute required to wield heavy, powerful weapons. Also boosts weapon ATK.
Also boosts ability to guard break opponents.
Soft cap:40 & 50
Level | Total Strength Attack Bonus perLvl | Strength Attack Bonus Gain perLvl |
1 | 50 | 0 |
10 | 57 | 7 |
20 | 80 | 23 |
30 | 102 | 22 |
40 | 140 | 38 |
50 | 155 | 15 |
60 | 162 | 7 |
70 | 170 | 8 |
80 | 185 | 15 |
90 | 192 | 7 |
99 | 200 | 8 |
Dexterity
Attribute for wielding weapons requiring finesse. Increases the damage you do with dexterity scaling weapons.
Boosts poison and bleed attack bonus and physical defence.
To power stance two weapons you must have 1.5 times the dexterity requirement of the weapon with the highest dexterity requirement.
Soft cap:40 & 50
Lvl | Total Dexterity Attack Bonus perLvl | Dexterity Attack Bonus gain perLvl |
1 | 50 | 0 |
10 | 57 | 7 |
20 | 80 | 23 |
30 | 102 | 22 |
40 | 140 | 38 |
50 | 155 | 15 |
60 | 162 | 7 |
70 | 170 | 8 |
80 | 185 | 15 |
90 | 192 | 7 |
99 | 200 | 8 |
Stat Growth Table in Dark Souls 2
✓ = Significant increase per point
✓ = Slight increase per point
HP | Stamina | Defense | Poise | Equipment Load | Guard Break | Agility | Damages | Resistances | Casting | Slots | |
---|---|---|---|---|---|---|---|---|---|---|---|
Vigor | ✓ | ![]() | |||||||||
Endurance | ✓ | ✓ | ✓ | ✓ | |||||||
Vitality | ✓ | ✓ | ✓ | ![]() | |||||||
Adaptability | ✓ | ✓ | ✓ | ![]() | ALL | ||||||
Strength | ✓ | ✓ | ✓ | ![]() | |||||||
Dexterity | ✓ | ![]() ![]() ![]() | |||||||||
Intelligence | ✓ | ![]() ![]() ![]() | ![]() ![]() ![]() | ✓ | |||||||
Faith | ✓ | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | ✓ | |||||||
Attunement | ✓ | ✓ | ✓ | ✓ |
Attunement points required for additional slots / charges:
Attunement: | 10 | 13 | 16 | 20 | 25 | 30 | 40 | 50 | 60 | 75 | 94 |
---|---|---|---|---|---|---|---|---|---|---|---|
Attunement Slots: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 |
Total charges for a 30 initial cast spell: | 30 | 30 | 30 | 31 | 31 | 32 | 34 | 36 | 37 | 37 | 40 |
Total Charges for a 20 initial cast spell: | 20 | 20 | 20 | 21 | 21 | 22 | 24 | 26 | 27 | 27 | 30 |
Total charges for a 15 initial cast spell: | 15 | 15 | 15 | 16 | 16 | 16 | 17 | 18 | 18 | 18 | 30 |
Total charges for a 10 initial cast spell: | 10 | 10 | 10 | 11 | 11 | 12 | 14 | 16 | 17 | 18 | 20 |
Total charges for an 8 initial cast spell: | 8 | 8 | 8 | 8 | 8 | 9 | 10 | 11 | 12 | 13 | 15 |
Total charges for a 4 initial cast spell: | 4 | 4 | 4 | 4 | 4 | 4 | 5 | 6 | 7 | 7 | 8 |
Total charges for a 3 initial cast spell: | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 5 | 5 | 5 | 6 |
Total charges for a 2 initial cast spell: | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 4 | 4 | 4 | 5 |
Total charges for a 1 initial cast spell: | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 |
Scaling from stats:
Stat | Bonus | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 |
---|---|---|---|---|---|---|---|---|---|---|---|
Vigor | Health* | 800 | 1100 | 1300 | 1500 | 1700 | 1750 | 1800 | 1850 | 1900 | 1945 |
Endurance | Stamina | 100 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 |
Vitality | Equip Load | 53.5 | 68.5 | 83 | 93 | 102.5 | 107.5 | 112.5 | 115 | 117.5 | 120 |
Strength | Attack | 57 | 80 | 102 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |
Dexterity | Attack | 57 | 80 | 102 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |
Adaptability | Agility | 87 | 94 | 102 | 109 | 111 | 112 | 113 | 114 | 115 | 116 |
Intelligence | Magic Bonus | 53 | 106 | 110 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |
Faith | Lightning Bonus | 57 | 80 | 102 | 140 | 155 | 162 | 170 | 185 | 192 | 200 |
*considering all other 8 stats are 0.
Agilityin Dark Souls 2
- Increases the number of invincibility frames when rolling (need to test on smaller I-frame intervals).
- Reduces the time it takes to drink Estus and use other items, such as Lifegems. Does not affect attack speed.
- Scales with Attunement and Adaptability.
- Every fourth point in Attunement will increase Agility one point, and every fourth point in Adaptability will increase Agility by 3 points.
- Maximum of 120 agility at 99 Attunement and Adaptability.
Agility | Invincibility frames while rolling | Seconds |
85 | 5 | 0.1667 |
86 | 8 | 0.2667 |
88 | 9 | 0.3000 |
92 | 10 | 0.3333 |
96 | 11 | 0.3667 |
99 | 12 | 0.4000 |
105 | 13 | 0.4333 |
111 | 14 | 0.4667 |
114 | 15 | 0.5000 |
116 | 16 | 0.5333 |
iFrame is short for “invincibility frame,” which is 1/30 of a second. This duration comes from the console versions of the game running at 30 frames per second. Running at a higher framerate does not change the total invincibility duration, but the duration itself is measured in these exact increments.
These values have been updated after more thorough testing. The source for the original values can be found here. The source for the updated values can be found.
For reference, the iFrames of Dark Souls 1 are 9 for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring.